Consulting
Your game works.
Your metrics don't.
Data-driven game design consulting for Roblox developers. We diagnose retention, monetization, and engagement problems — and give you a prioritized fix list.
Sound familiar?
D1 retention stuck below 10%
Session times under 5 minutes
Payer conversion won't move past 0.1%
Spending on ads but players leave before the tutorial ends
You've tried adding features, running sponsors, tweaking UI. Nothing sticks because you're treating symptoms, not the root cause.
Our approach
We analyze your game the way we analyze our own.
Borders RTS — our flagship Roblox game — grew to 34,000+ daily active users and Top 2,500 status. We built 80+ monetization specifications and a battle-tested diagnostic process along the way. Now we apply that process to your game.
Pricing
Pick your depth.
Tier 1
Quick Diagnosis
$150
- ✓ Full metric analysis (DAU, retention, session time, monetization, funnel)
- ✓ First-time user experience teardown
- ✓ 5-point prioritized action list with expected impact
- ✓ 30-minute walkthrough call
- ✓ Delivered in 48 hours
Tier 2
Full Design Review
$500
- ✓ Everything in Quick Diagnosis
- ✓ Competitive analysis (3 games benchmarked)
- ✓ Monetization architecture + pricing recommendations
- ✓ Retention system design (progression, daily hooks, social loops)
- ✓ Luau implementation specs + code examples
- ✓ 60-min strategy call + 2 weeks async follow-up
- ✓ Delivered in 1 week
Tier 3
Ongoing Advisory
$1,500/mo
- ✓ Full Design Review as baseline
- ✓ Weekly metric reviews with action items
- ✓ Priority async access (24hr response)
- ✓ Feature prioritization + roadmap guidance
- ✓ A/B test design and analysis
- ✓ Monthly strategy call
Why us
Not theory. Practice.
| Smokestack | Generic Consultant | Solo Guessing | |
|---|---|---|---|
| Running a live Top 2,500 game | Yes | Maybe | No |
| Roblox monetization expertise | 80+ specs built | General knowledge | Trial and error |
| Data-driven diagnostic process | Standardized | Ad hoc | None |
| Luau implementation guidance | Yes | Rarely | Sometimes |
| Turnaround time | 48hrs - 1 week | 2-4 weeks | Ongoing |
Case study
Borders RTS
Our flagship game. We identified payer conversion (0.32%, 31st percentile) as the critical gap and produced 80+ monetization specifications covering game passes, battle passes, subscriptions, rewarded ads, economy modeling, and player segmentation.
DAU
34,405
Top 2,500
D1 Retention
13.88%
90th percentile
Avg Playtime
31.2 min
66th percentile
Revenue
43.5K R$/day
~$435 USD/day
Who this is for
- ✓ Solo developers or small teams with a live Roblox game
- ✓ Games with 50+ concurrent users that should be doing better
- ✓ Developers spending on sponsors/ads but not seeing retention
- ✓ Studios preparing for a major update or monetization push
Who this isn't for
- ✗ Pre-release games without player data
- ✗ Games looking for asset creation or programming services
- ✗ Teams that want someone to build features (we advise, you implement)
FAQ
Common questions
How long does a review take?
What data do you need from me?
Do I need a certain number of players?
How is this different from hiring a developer?
Do you implement changes?
What if my game is too small?
What genres do you cover?
How do you protect my information?
What's your track record?
What if I'm not satisfied?
How do I get started?
First conversation is always free.
Share your game link and Creator Dashboard metrics. We'll send a free 2-minute metric snapshot within 24 hours. If there's a fit, we scope the engagement.