About
One founder. AI agents.
Shipping across platforms.
Marissa Cheves
Founder
Smokestack Games builds and operates games across Roblox and Stake Engine. The studio runs on an AI-native development workflow — autonomous AI agents write production code, generate assets, and ship features 24/7, while human judgment focuses on strategy, creative direction, and business decisions.
The result: a single founder with AI agents and one collaborator ships across multiple platforms simultaneously, producing output that competes with studios 10x the headcount.
How it works
This is the actual architecture, not a marketing pitch.
Claude Code as team lead
AI reads the task backlog, prioritizes work, and spawns autonomous teammate agents. Each agent works in an isolated git worktree with quality gates (build, test, lint) that must pass before merging.
24/7 dispatcher
An always-on bash script reads the prioritized task list, spawns Claude Code with full permissions, and cycles through work continuously. If an agent hits a blocker requiring human input, it writes to a queue and moves on.
Scheduled automation
Recurring agents handle daily briefings, metric dashboards, consulting lead generation, investor updates, and system self-review — all running on schedule without manual intervention.
Human on strategy
Marissa reviews output, makes creative and business decisions, answers queue items, and sets priorities. The agents execute. The human steers.
Timeline
Early 2026
Borders RTS launches on Roblox
Ported from OpenFrontIO (TypeScript to Luau)
March 2026
Borders hits Top 2,500
25K+ peak DAU, algorithm-driven organic growth
March 2026
RbxSync v1.3 ships
30+ beta users, VS Code extension + Roblox Studio plugin
March 2026
Slot Forge pipeline built
First automated slot games produced for Stake Engine
April 2026
157 slot games in portfolio
24 mechanics, 3 win types, ~$0.60/game production cost
April 2026
Design consulting formalized
36+ qualified leads, 3-tier pricing, pipeline operational